Adding around 300+ lines of code today, I ended up with a working state(scenes) that I can push to in order to change the scene the user is in.
Such as being able to go from the starting menu state to the game state. This flexibility allows me to add an unlimited amount of states that we can go from to and out.
The map system I ended up working on at the end. The map system currently just takes the factory sprite sheet and obtains the dirt ground and displays that over the scene.
Next up that will be done on the engine/game is being able to manipulate the map easier, such as adding different sprites. This will allow us to start designing the map when we are able to.
After that I am planning on working on the player controller, such as adding sprinting, an idle animation when still, and adding collision to sprites. The goal is to hit a playable version for next month.
